Sorry about that avalanche of posts!
I finally got around to going through all of the things I had liked but never reblogged whoops.
All done, don’t worry lol.
Hey ya’ll! I’m not much of a tutorial person, but this was a technique that I learned from Syuzuki, one of my favorite artists back in the day, when I was 13. I memorized the technique and it’s been one of the most useful things I can do on photoshop. This was something that really helped me, and I hope that it will be useful for even some of you.
In this tutorial, I will be going step by step how I take something from my sketchbook and color it on photoshop.
I’ve finally decided to make one because I was getting so many questions on HOW to animate….
Deges Art - Being a Concept Artist
Notice how the video emphasizes walking around and seeing potential in the world and drawing it out. His final product is a result of a ton of contemplation and reference gathering through photos and sketching.
Making an excellent piece is built on a ton of work the viewer doesn’t explicitly see.
Since Zac Gorman asked,
1) Scan your paper or other piece of whatever you intend to use as “texture”.
2) Adjust levels etc. as necessary. Get it looking nice and even (assuming this is the effect you want).
3) Run the “High Pass” Photoshop Filter on that flattened image. Find it under FILTER > OTHER > HIGH PASS
3b) Tweak High Pass parameters as necessary. Get it just right and you win a stuffed Finn from Adventure Time.
4) Layer that High-Passed image above the layers you want to affect.
5) Set that layer’s Blend Mode to “Overlay”.
Voila. Hopefully the High Pass filter sucked out the essence of the texture you want to use. (If not, figure out another way.) Since the High Pass-ed image is mostly 50% grey, setting it to “Overlay” doesn’t mess with your image’s colour too much because I guess that’s how Overlay works. Shrug?
This Happy Little Clouds moment brought to you by Mr Tony Cliff.